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141. NPE: Eliminate Intra-Corp Awoxing so Corps Will Recruit New Players - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Risk for whom exactly though. No risk is removed here. It's shifted to be more centralised between the two sides since any risk removed from the target is added to the ganker instead. There is already hardly any risk o...
- by Bohneik Itohn - at 2014.07.18 14:50:00
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142. Reduce the ridiculous SP requirements for Command Ships. - in Player Features and Ideas Discussion [original thread]
Dally Lama wrote: The solution is for CCP to add another group of T2 battlecruisers. Slightly worse resist profile, slightly better damage output, no links. Trying to argue that CS should have requirements cut down because the requirements are...
- by Bohneik Itohn - at 2014.07.18 14:33:00
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143. Existing bubble immunity should be granted by a module not a hull - in Player Features and Ideas Discussion [original thread]
Drawbacks for the interdiction nullification are also built into the hulls, and help bring those ships into balance beyond just being a counterweight to interdiction nullification. Pull nullification out and you have an unbalanced ship. Pull inter...
- by Bohneik Itohn - at 2014.07.18 13:57:00
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144. NPE: Eliminate Intra-Corp Awoxing so Corps Will Recruit New Players - in Player Features and Ideas Discussion [original thread]
There are more ways to exploit getting flagged by attacking corp members than there are to exploit not getting flagged. People mis-target in fleets constantly, accidentally shoot or smartbomb each others' drones, etc... Incursion groups would li...
- by Bohneik Itohn - at 2014.07.17 23:06:00
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145. NPE: Eliminate Intra-Corp Awoxing so Corps Will Recruit New Players - in Player Features and Ideas Discussion [original thread]
Estella Osoka wrote: Yeah bro. I'm a FUD. HTFU, cuz you obviously know nothing about how I play the game and you can't bother to look. I live and breathe in lowsec. So a corp member, or anyone for that matter, shooting me doesn't matter. ...
- by Bohneik Itohn - at 2014.07.17 22:16:00
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146. NPE: Eliminate Intra-Corp Awoxing so Corps Will Recruit New Players - in Player Features and Ideas Discussion [original thread]
Estella Osoka wrote: With the introduction of the dueling mechanics, there is no reason for the ability to freely shoot corpies. Only people who think there is are griefers looking for easy kills. The stereotyping among Eve players is always...
- by Bohneik Itohn - at 2014.07.17 21:44:00
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147. NPE: Eliminate Intra-Corp Awoxing so Corps Will Recruit New Players - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: Bohneik Itohn wrote: 3: Lots of talk about how Awoxing and war deccing driving new players off, because they simply can't cope. Nope. I coped just fine Just because it was fine for You, you assume it's fine for ev...
- by Bohneik Itohn - at 2014.07.17 21:12:00
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148. Make wrecks scannable - in Player Features and Ideas Discussion [original thread]
I would suggest using the word "Probable" or the term "scanned down". Don't forget about cargo scanners, as many people will likely have had that in mind when reading your post. Often suggested, and supported by players, but ignored by CCP sadly.
- by Bohneik Itohn - at 2014.07.17 21:01:00
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149. NPE: Eliminate Intra-Corp Awoxing so Corps Will Recruit New Players - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: Theories behind what consent for PvP is. Nope. "So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time." I.E. if you are logged into the game and flying ...
- by Bohneik Itohn - at 2014.07.17 20:58:00
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150. Stations: An out of date concept? - in Player Features and Ideas Discussion [original thread]
1: Market trading: Where is everything, and how is business conducted? 2: A very large group of players, which may just push into a slight majority, do not have a POS to store their stuff in. There is also another large part of the community that...
- by Bohneik Itohn - at 2014.07.17 18:16:00
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151. Selecting Damage types - in Player Features and Ideas Discussion [original thread]
DHB WildCat wrote: Bohneik Itohn wrote: DHB WildCat wrote: So an advanced race that could do this kind of laser couldnt also have an outer shell of lights to help focus and push the sound to its target? Kinda like a kernmantle rope where...
- by Bohneik Itohn - at 2014.07.17 17:17:00
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152. Selecting Damage types - in Player Features and Ideas Discussion [original thread]
DHB WildCat wrote: So an advanced race that could do this kind of laser couldnt also have an outer shell of lights to help focus and push the sound to its target? Kinda like a kernmantle rope where the sound is the kern, and the light is the m...
- by Bohneik Itohn - at 2014.07.17 16:12:00
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153. Ishtar - in Player Features and Ideas Discussion [original thread]
Danny John-Peter wrote: (I agree with the OP) But this is why we shouldn't recruit ex Shadow Cartel people. Some of the pimpmobiles I've seen them flying are just spectacular examples of what happens when you give a mission runner an eyepat...
- by Bohneik Itohn - at 2014.07.17 16:09:00
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154. Selecting Damage types - in Player Features and Ideas Discussion [original thread]
DHB WildCat wrote: Ill just leave this hear (see what i did there 8) ) for you. http://www.wired.com/2013/03/sound-lasers-phasers/ Phasers don't work in a vacuum. However, I can't get over the fact that one of the spokespersons in the ...
- by Bohneik Itohn - at 2014.07.17 16:05:00
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155. Pirate little helper ... new ship idea. - in Player Features and Ideas Discussion [original thread]
Unique idea, but it wouldn't work. Too many extremes in how you imagine it, it'd be primary every time it showed up and no one would want to fly it because it'd be a guaranteed pod-ride home.
- by Bohneik Itohn - at 2014.07.17 16:00:00
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156. Selecting Damage types - in Player Features and Ideas Discussion [original thread]
Technically possible? Sure. Mechanically balanced? Nope. Unless you want to give something up like having the most convenient ammunition type, unlimited charges on standard crystals, or some of the best ammo types in the game, don't suggest that...
- by Bohneik Itohn - at 2014.07.17 15:52:00
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157. NPE: Eliminate Intra-Corp Awoxing so Corps Will Recruit New Players - in Player Features and Ideas Discussion [original thread]
epicurus ataraxia wrote: I agree with all your points,except that CCP are as much to blame. My post above clarifies what is the core issue, that if resolved, the others just pale into minor annoyances. Good corpmates help with the losses too.
- by Bohneik Itohn - at 2014.07.17 14:33:00
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158. NPE: Eliminate Intra-Corp Awoxing so Corps Will Recruit New Players - in Player Features and Ideas Discussion [original thread]
There have been many things said. It'd be a hassle to pick through everything and get the important bits so let's just do this. 1: An individual mentioned something about the fact that people will take the easiest route of shutting off corp recru...
- by Bohneik Itohn - at 2014.07.17 14:12:00
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159. Making Heavy Interdictors Viable Once more! - in Player Features and Ideas Discussion [original thread]
Next time I get a chance to beat on a HIC and it doesn't out-tank the T3's that people are crying about so much, I'll seriously consider that it may need a buff over an interdictor which can be alpha'd off the field by a single cruiser.
- by Bohneik Itohn - at 2014.07.17 13:40:00
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160. Remove the SP loss for T3's. Modify T3 related skills. - in Player Features and Ideas Discussion [original thread]
Skill loss sucks - Yes. This means skill loss is a bad mechanic - No. Skill loss is a unique tool used to balance the ships. Something unique had to be used to balance them because they were given unique advantages, so the standard balance mecha...
- by Bohneik Itohn - at 2014.07.17 00:13:00
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